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Aim of the
game
The ultimate aim in the game
of chess is to win by trapping your opponent's king. This is called
checkmate
White is always first to move
and players take turns alternately moving one piece at a time. Movement of
a piece is compulsory.
Movement of the pieces
Rook
The rook moves in a straight
line, horizontally or vertically. The rook may not jump over other pieces,
that is: all squares between the square where the rook starts its move and
where the rook ends its move must be empty. (As for all pieces, when the
square where the rook ends his move contains a piece of the opponent, then
this piece is taken. The square where the rook ends his move may not
contain a piece of the player owning this rook.)
Bishop
The bishop moves in a
straight diagonal line. The bishop may not jump over other pieces
Queen
The queen has the combined
moves of the rook and the bishop, i.e., the queen may move in any straight
line, horizontal, vertical, or diagonal
Knight
The knight makes a move that
consists of first one step in a horizontal or vertical direction, and then
one step diagonally in an outward direction. The knight jumps: it
is allowed that the first square that the knight passes over is occupied
by an arbitrary piece. The piece that is jumped over is further not
affected by the knight: as usual, a knight takes a piece of the opponent
by moving to the square that contains that piece.
Pawn
The pawn moves differently
regarding whether it moves to an empty square or whether it takes a piece
of the opponent. When a pawn does not take, it moves one square straight
forward. When this pawn has not moved at all, i.e., the pawn is still at
the second row (from the owning players view), the pawn may make a double
step straight forward.
When taking, the pawn goes
one square diagonally forward.
En
passant capture.
En passant capture is a
special type of move, with which pawns can take other pawns, under
specific rules. It goes as follows:
-
A player moves his pawn
two squares, from his second row to his fourth row.
-
There is a pawn of the
opponent that can capture at the squares that is passed over by the
pawn.
-
In that case, this pawn
of the opponent has the right to capture en passant in the directly
following move.
-
To capture en passant,
the opponents pawn goes to the square passed over by the pawn (i.e.,
the square on the third row), thus moving diagonally forwards. The
captured pawn is taken from the board. See below.

King
The king moves one square in
any direction, horizontally, vertically, or diagonally. There is one
special type of move, made by a king and rook simultaneously, called
castling: see below.
The king is the most
important piece of the game, and moves must be made in such a way that the
king is never in check:
Castling
Under certain, special rules,
a king and rook can move simultaneously in a castling move.
The following conditions must
be met:
-
The king that makes the
castling move has not yet moved in the game.
-
The rook that makes the
castling move has not yet moved in the game.
-
The king is not in check.
-
The king does not move over
a square that is attacked by an enemy piece during the castling move,
i.e., when castling, there may not be an enemy piece that can move (in
case of pawns: by diagonal movement) to a square that is moved over by
the king.
-
The king does not move to a
square that is attacked by an enemy piece during the castling move,
i.e., you may not castle and end the move with the king in check.
-
All squares between the
rook and king before the castling move are empty.
-
The King and rook must
occupy the same rank (or row).
When castling, the king moves
two squares towards the rook, and the rook moves over the king to the next
square.
Check, mate, and stalemate
Check
When the king of a player can
be taken by a piece of the opponent, one says that the king is in check.
For instance, the white player moves his rook to a position such that it
attacks the black king, i.e., if black doesn't do anything about it, the
rook could take the black king in the next move: we say that the white
rook gives check. It is considered good manners to say check
when one checks ones opponent.
It is not allowed to make a
move, such that ones king is in check after the move. If a player
accidentally tries to make such a move, he must take the move back and
make another move (following the rules that one must move with the piece
one has touched
Mate
When a player is in check,
and he cannot make a move such that after the move, the king is not in
check, then he is mated. The player that is mated lost the game,
and the player that mated him won the game.
Note that there are three
different possible ways to remove a check:
-
Move the king away to a
square where he is not in check.
-
Take the piece that gives
the check.
-
(In case of a check, given
by a rook, bishop or queen: ) move a piece between the checking piece
and the king.
Stalemate
When a player cannot make
any legal move, but he is not in check, then the player is said to be
stalemated. In a case of a stalemate, the game is a draw.
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